Monday, 4 January 2010

2010

Happy New Year everybody! 2009 was a fabulous year for me in-world, for a number of reasons, but none of it would have ever happened without the support, co-operation and challenges provided by others. Many thanks to ALL of you who I have crossed paths with over the last 12 months; I hope I was able to enhance your in-world experience to the same degree that you enhanced mine.

Tuesday, 24 November 2009

Ex Street

This blog, when I first conceived the idea, was supposed to chronicle the exciting things I discovered around the grid; instead I find myself once again Linden-bashing. Which is just as entertaining.

Colossus Linden announced last week that he and the rest of the team responsible for managing XStreetSL (from this point on to be referred to as XSt) had devised a brilliant and watertight new pricing system for listings on the virtual e-commerce site.

Until now (well, actually for another 30-60 days) XSt has been a free listings service. Anyone who had created any content that could be used within the Second life Grid – be that textures, scripts, prim builds, sculpties, hair, clothing, even Island files – could list these creations for free on a giant, searchable online marketplace. It started out as a private enterprise - (called SL Exchange, or SLX) but last year Linden Lab threw a big fat dirty cheque down in front of the creators, who in turn eagerly handed over the keys to the office to the Lindens.

The idea was that you could list your stuff to save residents the time of trying to figure out how to use the easily manipulated Search facility within the viewer, teleporting all over the grid and finally trawling through vendors trying to find exactly what it was you were after. And it worked brilliantly. I have purchased many things from XSt over the years, from vendors who I may never have found in-world. Because the listing was free, many vendors actually relied on XSt to manage an income, being unable to afford shop rentals or find a suitable location that would guarantee them optimum footfall. You paid a small percentage fee in commission, but I never kidded myself that ‘free’ meant 100% free. Someone somewhere would have to pay to maintain the site, maintain hosting, etc. And if those enterprising people made $1L profit (after all of those costs) out of each sale I made of a $50L, so what, I thought, well done to them.

But then The Lindens got hold of it (primarily so that they could have the revenue, rumoured to be around $1million USD). It didn’t matter that they were already a multi-million dollar company, they were still going to charge commission, to a maximum of 5% for those nice costly items. They set about changing things. Just small things at first; they tried to make it look like they were doing things to help merchants and customers alike by integrating the Marketplace within the main SL website. They’d send out e-flyers (if you were lucky, just once. Unlucky folk would get two or three of the same promotion mailed to their Inbox). We’re making it better, they claimed!

But there was a problem; some pesky folk were listing items for free, but charging $0L for them. Some folk were throwing out low-free priced marketing tools. Some folk were giving away stuff because they were kind. Obviously, trying to take a percentage of nothing meant that the Lab made, er…nothing from each of these sales; yet the customer would still walk away with something useful in their pockets.

Some merchants objected to this; if someone else gave away for $0L that was similar to something that they’d made and were selling $250L, they had obviously lost out on a sale. Not really true; for example I, as a customer, have spent a good deal of time before looking for a carefully-crafted and lovingly textured house build than some free slap-dash affair. Nonetheless, The Lindens took these objections on board and decided that because they shared a common concern (i.e. they weren't making enough money), that they’d try and do something to rectify this issue. So, they held a meeting. Well, actually, they decided to discuss it as part of their regular office hours meeting.

Office Hours are times when Lindens decide to log into the Grid. It’s only a couple of hours a week so undoubtedly they can tolerate sitting with their buttocks and teeth clenched for that amount of time, listening to the concerns of a carefully-considered cross section of residents. Only, they’re not; because usually the only people who attend office hour meetings are people with an agenda, a point that they (the Residents) feel the need to try and hammer home to the people (the Lindens) who actually have the power to change something. Heck, the tinies of Raglan Shire are guilty of doing it! For three weeks in a row when Group Chat was shot to hell after an ‘update’, they turned up en masse to protest the lack of action to resolve the problem. Happy days!

The XSt issues were considered so important that they were discussed across three separate Office Hour meetings (no fanfare given to any). Colossus Linden reported that thirty-five (yes, 35) residents attended the meetings to help round out the proposals. Except not 35 at each – thirty-five IN TOTAL. That’s about 0.0000035% of the total population of residents. A fair cross section? Not really, is it? And as there was little fanfare given to what actually is a very important issue for a great number of people, unless you were regularly checking to see what was happening in those meetings, many people would have just taken them for granted.

The plans (as they stand) now amount to LL charging anyone who lists a free item (of $0L price, guaranteed return of, er $0L) a staggering $99L per listing per month.

Anything over $1L will now cost the seller $10L per listing per month.

Oh, and you’ll still need to pay that commission. A minimum of $3L. So don’t even think about putting those freebies up to $1L – we’ll still be taking $3L of each one you sell, they’ve said.

So, if (like me) you have 41 items listed, it will now cost you $410L per month to list all of your items. You will need to make about a minimum of $450L per month to come out with any profit, after commission. And then instead of coming out with the $427L you used to, you’ll now walk away with a paltry $17L. I consider $450L in revenue a good month for me…

Paraphrasing, the Lindens’ reasons for these taxes are: it will help the marketplace easier to search through; the marketplace will be less cluttered; customers won’t be directed towards freebies and those who are trying to make some money will finally be able to make money.

Well, in some regards, they’ve succeeded already. Thousands of items have already disappeared from the marketplace, pulled from the listings by disgruntled merchants who have already anticipated that they absolutely cannot afford to cover the new costs. I myself have reduced my offer from 41 items to a mere 11, and have made a point in my listings’ descriptions to tell anyone looking why there isn’t as much there as a week ago, throwing an SLURL in there to direct people to my in-world offer for good measure. I’ll probably see how well I sell over the next 30-60 days and see if I can make enough to cover my first month in a listings fee culture. Then I’ll pull the rest down.

There are so many better ways that the problems with XSt (which have only intensified, in my opinion, since the Lab acquired it) could have been resolved. Arrehn Oberlander has pointed out just a few in this post, which seem perfectly logical and easily achievable. The assessment of the reaction of the Lindens is also spot-on; they’ve become defensive and have blamed the merchants posting all those freebies and not properly managing their inventories for allowing XSt to become the mess it is. Um, what? I used to be a manager for a popular chain of coffee shops; I didn’t demand that customers pick up their crumbs or drink every last drop of their beverage before they left. I let them in, they paid me for a service already. That’s it, job done. Whatever they leave behind becomes my problem, so I deal with it. If that means throwing it out, so be it. Free items - heck, anything $10L or less - could easily have their own listings section, seperate from the higher priced stuff.

I felt myself fortunate that Colossus Linden took the time to reply to an IM I sent to him in-world; I expressed a huge concern that merchants who make niche items for a niche market (I make musical instruments for tinies: small market within a small market) would be driven away from XSt, and possibly be driven out of business altogether. Unfortunately, his response amounted to “we’re not trying to drive out nice merchants” and an even less useful “why not put your prices up?” Well, it might not have been your intention, but without thinking about it, that's precisely what is happening. That doesn't help me; I can't guarantee I'll sell something at $250/300/400L, so what chance is there that it'll sell at twice that price? How does that help my customers either? I'm not stupid, I price my items in line with what I think they're worth. If I charge a customer over-the-odds, what benefit does that have for them? Nothing: we both lose.

When the whole Homestead sim fiasco was announced a couple of years ago, it also resulted in a massive resident backlash, that the Lindens seem to be genuinely shocked about and reacted to. Back then, they compromised. They admitted they’d made an error by not garnering feedback from residents beforehand and revised their announced policies. However, this time around, there seems to be no retractment, no amendment and no concern towards residents. The only concern seems to be making enough revenue, propping up the loss felt from downgrading Premium subscribers so that the Lab can look forward to a healthy end-of-year bonus. It's another turn for the worse for resident faith in the Lindens. Personally, and I know this also goes for several others within the Raglan community, I couldn't trust any more than two or three now.

Happy Thanksgiving M and the rest of the Linden Mafia (which does not necessarily include all Lindens); thanks for nothing.

Saturday, 24 October 2009

All Burnt Out

Burning Life kicked off this week. Myself, Karma and Misa have spent the past 2-3 weeks setting up the plot and getting everything together for Raglan Shire's prescence, entitled Shoots Of Life.

Our plot is adorned with scorched-bark trees in a desert wasteland. From the branches of the trees hang pictures of fun and activity amongst the Shires supplied by many different members of the Friends group. The pictures are 'shoots', with a double meaning; they are 'shoots' in a literal, photographic sense, but they also double as tree shoots from the branches, the springing up of new life from the desolation of the surroundings. It suggests to those who may be disillusioned with one way of life can always find solace and a new way of life with another, tiny one.

It looks great, in my opinion. It's not over the top, but subtle. It's involving, but not in-your-face. Misa did some cool freebies for us to give away and others also helped out by supplying letters that spell out RAGLAN SHIRE around the sides of the plot. Despite only 3 people being allowed access to the Burning Life sims before the activity started, we've been able to make it a community event by having tinies from around the cluster submit pieces towards the set-up of the plot and Jane 2 McMahon has been hosting stories around the campfire in the middle of our plot; on the opening day, several of us sat around and discussed how and why we chose to adopt a tiny-lifestyle.

It only lasts a week. It's a shame, because there is so much to see and explore, but it also serves as a fantastic testament to the brilliant creativity that virtual worlds offer. I am pleased to be part of it, albeit a tiny part.

Saturday, 3 October 2009

JOUST: The Movie

Zephyr Pennell asked me to make her a video based around the amazing jousting system she and her staff at Lone Star Ranch have devised. I was only too happy to help her out, but as I thought about it, and watched some practice runs happen, it seemed that the crux of a joust happens with a split second: the hit. Factor into that that Second Life would invariably be lagged due to the number of people around, the number of scripts in operation, textures rezzing, sounds etc, it seemed less and less plausible that I would be able to do the system justice on 'film'.

I grabbed the opportunity to take a few shots of people at the closing event of Raglan Shire's annual Medieval Festival. The Joust has become an integral part of the festivities and I felt that if I didn't grab something then, I'd never really have the opportunity to get stuff for a while. To me, what made the event wasn't just the joust itself but the participants: what they were wearing, the range of outfits and colours, the types of avatars and their armour. So I used that as the basis for these two little videos. I edited them as though they were teasers for some medieval-themed epic, such as A Knight's Tale or...er, some other medieval film about jousting. I hope Zephyr likes them!

[I also hope Zephyr likes the Lone Star Ranch logo I put at the front of the film too. I tried to get a texture sent over, but couldn't get hold of one, so made up my own and tweaked it a little in GIMP. Was pretty pleased with how it turned out, despite the fact that I edited it so that you only see it for 2 seconds!]

I called one the Green Teaser because the word JOUST is coloured green at the end, and the other Gold because I coloured it gold!



Monday, 28 September 2009

Movie Making Madness

Today I announced that Raglan Shire would be playing host to a tiny-centric film festival in February 2010.

On Sunday 7 February 2010 – precisely one month before the Oscars! – the Shires will host the first ever Raglan Shire Studios Film Festival!

More and more clever filmmakers are turning their hand to creating some wonderful mini-movies featuring tinies, and who can blame them? We’re a constant source of fun and entertainment and despite our obvious physical limitations (no facial expressions, for example), we have proven that we are able to portray a whole host of roles, from dramatic to comedic.

As such, we’ve decided that it’s way over time that we showcased the amazing movie-making talent that we have around the Shire in our very own festival early next year.

So why are we telling you now? Well, film-making often takes time (not always, but often) and we want to give everyone who may even like to try and do something plenty of time to practice how to do it and try and make something. What you shoot is entirely up to you (except for a couple of rules below), as long as it’s entertaining and creative.

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How’s it done then? Well, I use Fraps to shoot my films. There is a free download option (which I still use), which only shoots 30 seconds at a time and leaves a name watermarked on the screen (you can see it in most of my films!), but it serves its purpose.

http://www.fraps.com/

You’ll edit your film using whatever editing programs you can; I use Adobe Premiere Elements, and throw in titles, credits, effect, soundtracks or whatever you think works.

Then you’ll upload it to the web. Some good examples are already on YouTube, but you can use any video-sharing site you like. Vimeo is good; I know Blunt uses ATOM too.

If you know of any other filming or editing tools or applications or video-sharing sites, please detail them below and post any URLs that folk might find useful.

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The exact details of HOW we’ll do all this have still yet to be worked out. We do want to have a panel of judges who will view and rate some of the films, and decide who wins what in certain categories (listed below), but we’ll have a few categories that members of the general public can vote for too. We’ll let you and your crew make posters to promote your film, and give up some hoarding space around the Shire nearer the time for you to display your posters on too!

Categories (so far) include:

BEST DIRECTOR (overall, of all entries submitted, judged by panel)

BEST FILM (between 2–10 minutes in length)

BEST SHORT FILM (no more than 2 minutes in length)

BEST ACTRESS (most alluring performance by a female tiny)

BEST ACTOR (best performance by a male tiny)

BEST ART DIRECTION (best use of Windlight effects, locations or creative scenery)

BEST MUSICAL FILM (serving as a video to a specific tune, e.g. Fuzznutz)

More categories may be entered later.

Winners of the categories will win some L$ and also a special gold-plated Academy of Raglan Arts & Sciences Award for Creative Services, which is a pretty long-winded name; I think they look like my pals Bo and Mutley, so we’ll just call the awards the Otters for short! Maybe we'll figure out a way to have the films available throughtout the week, and have a ceremony on the 7th to award prizes etc?

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The rules – so far, this is not an exhaustive list and may be added to or amended as necessary - are as follows:

1. You MUST be a member of either the Friends of Raglan Shire group or the Artisans of Raglan Shire group to enter the contest.

2. Your film, when completed, must be uploaded to an online video-sharing site, such as YouTube or Vimeo (or others) and must be able to be linked for play in-world.

3. Your film must be finished and uploaded, and details of it submitted to the organisers (TBD) by Sunday 31 January 2010, one week before the festival. The organisers will then watch all videos and begin a judging process.

4. Your film must feature AT LEAST two tinies. The tinies that feature in the film do not have to be members of either of the Raglan groups.

5. The film content must be PG, in line with our community guidelines. No explicit language or text (e.g. subtitles) will be permitted. Any films containing either of these will be barred from the festival.


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That’s it for now. We will continue to add to and amend this post as required, so do check back often. Please feel free to post comments, links, tips or anything else that might be useful below this post, so that we can make this the best in-world movie fest EVER!


Should be good fun, as long as we can get plenty of entries...that's why I've given folks 4 months notice!

Thursday, 17 September 2009

Engagements In The Fall

Wow, it's a cold day. I guess Summer is over. At least I had one great week of sunshine; however, it was in April, and it was in New York. Oh well.

It's been a few weeks of relatively little output again in-world. I don't know if I'm stuck for ideas again or just lacking the patience to start something. I did set-up a new store on Raglan Shire, moving my treetops vendors down into a larger ground unit on Bo's old Otterwise plot, next to Tiny Inc. (Bo has just downsized); I even continued my philanthropic import/export crusade by giving up a few prims for a hatchie named Carla, who has made a couple of cute little bits and was desperate for an outlet to sell them in. I was more than happy to let her take a corner of the shop for her stuff.

I am slowly putting together a new machinima video for Songbird Sorbet, to accompany one the songs she recorded a while agao, and now sells as part of an album in-world. She's a fab singer, and I'm really working very hard to get this video absolutely right. Am using a lot of effects, both in-world and in post-production, many of which I haven't tried before. This does mean it's been slow-going, because I don't want to make any comprimises - I want it all to be as good as my ability allows. Time will tell. It's a long song to shoot for, but so far, what I've done, I'm very pleased with. I intend to have it done well before Christmas, but at the rate I'm shooting, it may take that long!

After this is done, I have a couple more videos I need to work on; one for Zephyr at Lone Star Ranch to serve as a promo-style video for joust system, and the other another movie-trailer style piece. I'm very excited about both!

However, despite my inactivity on the building/creating front, I have managed to become the topic of conversation in group chat this past weekend, without actually being in-world. Me and Kitti (Natalie, my RL girlfriend) went to Paris for the weekend, and after 20 months of dating, I felt this was the time to go to the next level: I proposed to her last weekend and she accepted! Very happy! And we have both received a number of very lovely congratulatory messages, and I will take this opportunity to thank everyone for them! It means a great deal to know that such a small action by one person has had such a big impact on so many.

Wednesday, 2 September 2009

Heavy Hearted

The reality of how attached one gets to someone else simply via communicating in the exchange of messages typed on a keyboard to someone else out there has come crashing down on me again this week.

Two very long-standing in-world friends, Jaid Marsi and Hiero (he'll forgive me for not even attempting to spell his whole name!) have announced their intentions to leave Second Life. I cannot express properly how much this has pained me. Jaid helped me out so much early on with her most wonderful pictures that we used for past issues of the Shire Times newspaper. Their pictoral adventures in their guise as Fox & Wolf have never failed to amuse and have captured the essence of being tiny in a largely-biggy world absolutely perfectly. They have been sources of inspiration, both directly and indirectly - it was Jaid who asked me to make the Emergency Waffle Case! - to myself, and dozens of other in-world photojournalists and artists.

They have been wonderful supporters of Raglan in so many ways and personally in a million more. I have been genuinely saddened by their decision and I sincerely hope that they do look to other avenues of online networking to allow me to be able to stay in touch with them. They have come to a joint decision that suits them both (and in many ways is perfect for their legacy, as they were inseparable), but for reasons which are wholly personal to each.

It's made me feel really lonely. I don't know why. Every day I log on, I am surrounded by genuinely friendly and caring people; but recently, a feeling of isolation has come to haunt me. I can sort of put it down to a few reasons. Panacea refuses to speak to me these days, for reasons unknown to me. I used to get on very well with Pan, but she has distanced herself quite intentionally over the past few weeks. She was a good source of advice and help, as well as someone to banter with, and I miss that interaction a great deal.

I have upset Bo and Karma too, by speaking my mind over a recent issue around the Shires. I know both of them were hurt by my reaction; I kinda wish I had expressed myself more properly to indicate that I too had been hurt by the matter, but it didn't come off like that. So, partly my fault on that one, but I had my reasons for venting my frustration in the first place. Amazing how having someone just walk away or zoom off on their bike as soon as you get within speaking distance of them can feel like they've just drawn a knife across your throat.

There are probably dozens of other people I upset on a day-to-day basis. If any of them read this (doubtful - I don't know anyone who reads this! Ha!) then I do genuinely apologise if it upsets you, but it's just how I am sometimes. It is NEVER my intention to hurt or upset anyone. But I know only too well after this week that emotions in a virtual world can run just as strong, and yet can be just as fragile, as they are in a real one.

Friday, 28 August 2009

Medieval Fest III

The third medieval festival kicks off in early September on Raglan Shire. The square and the castle have been set out, the dunk tank has been dusted off and refilled, and my vendor has once again been thrown out into the Wares tent. Astonishingly, the Rennaissance outfits I made 2 years ago have undergone very little modifications over the last couple of years. I was really pleased with how they turned out originally, and have stuck with the design since. Folk still seem to like them; I always sell a few each year. I guess outfits for the guys are always pretty limited at the best of times.

My friend Bo has volunteered to run a treasure hunt this year (ha! silly Bo!) and asked Artisans for goodies to act as prizes. I managed to knock out a medieval herald's trumpet at the suggestion of Xavian Starsider, found a nice fanfare and asked the ever-brilliant Etheria to make an animation to go with it, which she managed to do within an hour - I'm always blown away by how quickly and perfectly Etheria is able to do these things - and that's it, done!

Have been SLOWLY putting together another Machinima based video, this time to act as the music video for ones of Songbird1028 Sorbet's songs (album out in Funny Bunny store in Heron Shire, amongst other places!); it's slow, partly deliberately. I really want this to turn out well. I did some sound effect editing last night, that I was really happy with. So far so good; I've edited a minute's worth of footage in, and it's only the lead-in sequence to the song! It's gonna be epic, but I'm looking forward to putting this together.

Have also been asked to do another video promo for Lone Star Ranch's Zephyr. She's a lot of fun and a very sweet and generous person, and it will be a real honour to do some work for her. Just need to find that 'angle' on which to base the video.

I've also taken up a new ground level shop on Raglan Shire too. Zayn opened up a square with 5 classic Raglan shop units in that look great. Have got some fab neighbours, and am looking forward to making that area a real success.

Phew. No wonder I feel tired!

Tuesday, 11 August 2009

Musicality

Heee! This doesn't feature me, but it does have some pictures of a bunch of tinies playing some instruments I made. Wonderful!

Click here for the Nation of Victoriana article

Blatant Advertising

I caught up with Wynx Whiplash the other day, sporting a brand new avatar she was working on. I'd been wanting to showcase a new avatar for her in the form of an advert for a while, and here was a perfect opportunity. This was filmed, edited, uploaded and presented in an afternoon. Am pretty pleased with it.